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bstone wrote:Ogre is often a rendering engine. The way in which you use it with a game motor is similar to this: you may have your game engine do some extravagant things, then convey to Ogre what to render And just how; it renders a body and you obtain back again in your fancy game motor stuff.
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bstone wrote:Start with Minimal Ogre assignments. There's a good bit of information regarding how to start. The easier the framework the easier it will be so that you can combine it with your game engine.
in any case as i have mentioned i don't desire to incorporate libraries to ogre instead i would game bài online like to combine it with my game motor (which has already started !)
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Re: integrating ogre 3d into a game engie Quote 0 login to similar to this submit Article by crucio777 » Fri Oct 12, 2012 3:00 pm i could be possibly utilizing physx or bullet (almost certainly physx) i are going to be putting out networking for now KingFun 2025 if i had to target parkour i should use physics , in any case i just observed each of the rendering pipeline stuff it does not present the way to use ogre 3d by using a game engine or i am not viewing a little something
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